TEACHERS' RESOURCES

CURRICULUM CONNECTIONS (pdf 70kb)

For your convenience, we’ve indicated how this Asahi online exhibit and activities connect to curricula in each province and territory across Canada.

ACTIVITIES FOR GRADES 8 -12

The Asahi baseball team tells an inspiring story of innovation and perseverance during difficult times and opens a small window into Canadian society before World War II.

Here are five social studies activities designed to help high school students think about the themes explored in the Asahi online exhibit, such as sport, community, racism, and identity. Each activity has the following components —

  • Instructions
    Explains how to do the activity, with teaching suggestions.
  • Starting points
    Provides background and lists references for starting the activity.

For the complete activity instructions, click on the title of the activity below.

ACTIVITY 1: STRIKES AND FOULS (pdf 209kb)

Create an editorial cartoon

What strikes and fouls did the Nikkei (people of Japanese descent) community experience in Canada while the Asahis played?

Editorial cartoons can be a powerful way to express an opinion about a particular subject.

To understand the historical context for the Asahi story and develop an opinion about racism in that era, students will create an editorial cartoon to comment on the life of Nikkei in Canada from 1914 to 1941.

ACTIVITY 2: A BIG HIT (pdf 143kb)

Storyboard a one-minute film

Why were the Asahis so successful?

A storyboard is a sequence of still pictures arranged to show the events of a story in the order they will be shown. To evaluate the success of the Asahis and share their perceptions in a succinct way that combines audio and visual techniques, students will create a storyboard for a one-minute film.

ACTIVITY 3: MAKE THE CALL (pdf 124kb)

Perform a radio play-by-play of the Asahis

How would you make the call on the experience of an Asahis game?

Newspaper articles about the Asahis provide a snapshot of their play and the perception the media had of them. Baseball is a leisurely game, providing plenty of opportunity for commentary between plays. To recreate the context and feel of an Asahi game, students will extract details from archival newspaper articles and other resources to deliver an imaginary radio broadcast of a play in an Asahi game along with commentary on the teams and players of the time.

ACTIVITY 4: DOUBLE PLAY (pdf 179kb)

Mind map ideas about sport and society

What do people think about athletic heroes like the Asahis and their involvement in the double play of sport and society?

A mind map is a helpful way to collect ideas on a subject. To share ideas about positive and negative aspects of sports in society, students will generate group mind maps on the subject.

ACTIVITY 5: SLIDE FOR HOME (pdf 133kb)

Walk the bases in someone else’s cleats

Can memories of the Asahis or other sporting events produce the excitement and satisfaction of sliding for home?

Interviewing someone about their life experiences can be a rewarding and fascinating experience for both the interviewer and interviewee. To explore the ways sport can affect the lives of others, students will interview a grandparent or a favourite senior about a memorable sporting event and re-create the story for the class.

GLOSSARY (pdf 86kb)

Here are relevant Japanese and baseball terms to help you understand the history of the Asahi baseball team.

ANNOTATED REFERENCES (pdf 67kb)

These are some books, web sites and other media that may be helpful in learning more about the Asahi and the methods described in the activities.