Suggested Grade Level: Junior & Intermediate

Main Idea:

Give students the opportunity to play longball to determine what skills are necessary to play this game.

Activities from: Woodland Cultural Centre, created by T. Forman and B. Wabie
Suggested Grade Level: Junior & Intermediate

Main Idea:

Give students the opportunity to play longball to determine what skills are necessary to play this game.

Activities from: Woodland Cultural Centre, created by T. Forman and B. Wabie

© 2009, CHIN-Canadian Heritage Information Network. All Rights Reserved.

Baseball bat Soft ball the size of a normal baseball (safe to throw at a person) 2 - 9.15 meters (30ft) ropes or chalked lines.
  • Baseball bat
  • Soft ball the size of a normal baseball (safe to throw at a person)
  • 2 - 9.15 meters (30ft) ropes or chalked lines.

© 2009, CHIN-Canadian Heritage Information Network. All Rights Reserved.

The playing field should be approximately 15-23 meters (50-75 feet) long and with no width boundaries. The Finish & Start line is placed at one end with the safe line parallel to it but 15-23 meters (50-75 feet) away. (See Longball Field Diagram.)
  • The playing field should be approximately 15-23 meters (50-75 feet) long and with no width boundaries. The Finish & Start line is placed at one end with the safe line parallel to it but 15-23 meters (50-75 feet) away. (See Longball Field Diagram.)

© 2009, CHIN-Canadian Heritage Information Network. All Rights Reserved.

Longball Field Diagram

Longball Field Diagram

Canadian Heritage Information Network
The Canadian Canoe Museum; The Elliott Avedon Museum and Archive of Games; Musée des Abénakis; Museum of Anthropology; St. Boniface Museum; Smithsonian's National Museum of the American Indian; Woodland Cultural Centre; Sport Canada; 2002 North American Indigenous Games Host Society; North American Indigenous Games Council; Aboriginal Sport Circle

© 2009, CHIN-Canadian Heritage Information Network. All Rights Reserved.


1. Divide the players into two teams.
2. Select a pitcher, an umpire and a catcher (an adult or neutral player’s) for the entire game.
3. Outfield Team - has no assigned positions, should be scattered between the start/finish line and the safe line. No outfield player can be positioned behind the two lines.
4. Batting Team - selects a batter who will be the batter for the entire time this team is up to bat. Batter does not run. The batter has 3 good pitches to hit the ball (the umpire and pitcher decides if it is a good pitch).
5. Fouls - there is no foul ground save the area behind the start/finish line. If the batter misses three good pitches this is counted as an out. Three outs are required before the teams switch positions.
6. Batting Team - Runners are the remaining players from this team. They are positioned along each side of the batter who is in the middle of the start/finish line.
7. Hitting the Ball
Runners: once the ball is hit into the fair ground, the runners run toward the safe line and back if possible. Runners can no longer be called out or hit once they cross the safe line. At least one runner must m Read More
1. Divide the players into two teams.
2. Select a pitcher, an umpire and a catcher (an adult or neutral player’s) for the entire game.
3. Outfield Team - has no assigned positions, should be scattered between the start/finish line and the safe line. No outfield player can be positioned behind the two lines.
4. Batting Team - selects a batter who will be the batter for the entire time this team is up to bat. Batter does not run. The batter has 3 good pitches to hit the ball (the umpire and pitcher decides if it is a good pitch).
5. Fouls - there is no foul ground save the area behind the start/finish line. If the batter misses three good pitches this is counted as an out. Three outs are required before the teams switch positions.
6. Batting Team - Runners are the remaining players from this team. They are positioned along each side of the batter who is in the middle of the start/finish line.
7. Hitting the Ball
  • Runners: once the ball is hit into the fair ground, the runners run toward the safe line and back if possible. Runners can no longer be called out or hit once they cross the safe line. At least one runner must make it to the safe line and back to the start/finish line after each hit.
  • Outfield: the outfield team must catch the ball to get an out or they can throw the ball at the opposing team below the waist. If a ball throw goes above the waist it will count as a point for the opposing team.
  • Outs: Three outs are required to switch team positions. The outfield team can try to get three outs on one hit.
  • Points Scored: A point is scored every time a runner makes it from the start line to the safe line and back to the finish line. If the hit is good the runners can continue to run back and forth from each line as many times as possible, until an out is made. Note: remember that at least one runner must make it from start line to the safe line and back each time the ball is hit. The final score can get high into the 100’s, thus scorekeepers are required.
  • Innings: Three innings are played because the score increases quickly.

© 2009, CHIN-Canadian Heritage Information Network. All Rights Reserved.

Learning Objectives

The learner will:
  • Recall and act out the rules of a new game;
  • Recognize the importance of teamwork, and put this knowledge to practise;
  • Increase physical and mental fitness through play.

Teachers' Centre Home Page | Find Learning Resources & Lesson Plans | Share Lessons and Create Projects | Interact in Your Online Classroom